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Dragon Age 4 News Update: Plot Direction, Gameplay Reveals, Romance Teases, Concept Art, & More!


We’ve finally reached the moment my channel was created for, BioWare officially revealed a brand-new behind the scenes trailer that showcased many gameplay prototypes, concept artwork pieces and next-gen footage that each demonstrate Dragon Age 4’s current production stages, building an overall mood of the game’s vision and direction. And it’s just the best thing to come out of this year.


I have already broken down the trailer’s concept art, and gameplay shots in an incredible 45-minute video, that you need to check out if you’re remotely interested in the next Dragon Age game.


However, today I’m delving into every single piece of information that surrounds this new trailer, as we’ve got plenty of news, tweets and tidbits to delve into!


First up though, before the trailer’s release we had a few related tweets from the team regarding the current production of the game.


Production Updates:


In late July, Mark Darrah tweeted some updates about Dragon Age 4’s development.


He said: “I realize that most of you are here for Dragon Age news and there hasn't been a lot of that lately...

Let me just run down some things I can say:

1. We are working on the next Dragon Age

2. Yes we are working from home

3. Working from home is harder

4. We are making progress”



Continuing from that, John Epler retweeted Darrah’s post and said: “WFH is hard! But we're figuring it out, a little better every day. I miss lunches with my team, though.”



And, Patrick Weekes tweeted: “An exhausting but productive week, with a bunch of folks across the Narrative team coming together for Writer Voltron to look at some stuff and figure out how to make it better. Harder over Zoom, but worth it nevertheless.”



@stoner_gordon asked Patrick: “Writer Voltron? Maybe I’m slow today but what do you mean by that?”


Patrick Weekes replied: “There are things writers can work on for awhile by ourselves. Followers, or individual quests. But some stuff is owned by multiple writers, so we set aside time for all of us (plus non-writers involved with Narrative) to get together and hash things out. That’s Writer Voltron.


It is mostly a TON of meetings. We go over content and see what works and what doesn’t. It’s also the time where we make big narrative decisions as a team (or make big proposals we then bring to other affected departments).


Examples of stuff we decide at things like this:

- Hey, this big story element doesn’t work

- How should we do romances?

- Hey, this big huge thing is unclear

- Does it feel like we’re all making the same game?

We have a great team. It’s positive. We’re all exhausted by Friday.”



This was a very interesting look at how the writing team are pushing forward during the current world situation, ensuring that each writer can push on with individual work, while tasks that are assigned to many writers are slightly trickier, the team are working it out, while staying as safe as possible. And, I’m always eager to hear how certain things like individual quests, followers and romances are being developed.


Dragon Age Website Update:


With the new trailer’s release, the Dragon Age website was updated. The trailer itself ended on the notion of visiting DragonAge.com.


Upon impact to the site, there’s a red lyrium wallpaper with a slogan that says:


The world needs a new hero. Will you answer the call?


“Journey into the world of Thedas in Dragon Age™. Discover new adventures full of striking characters, powerful magic, and rich storytelling. Meet an incredible number of Humans, Elves, Dwarves, and Qunari in a realm where every decision you make echoes across history.”


New protagonist, new adventures, striking characters, powerful magic, rich storytelling, a roster of races with every decision having rippling effects in the world. Each quality that truly define a Dragon Age game. Very exciting to see this!



Behind The Scenes Trailer:


Onwards to the trailer, we have many of the amazing developers sharing plenty of insights into the next Dragon Age game’s vision and development.

Casey Hudson stated their using next generation technology, which will be Anthem’s codebase and tools of the Frostbite engine, to bring the world and characters of Dragon Age to life. And the team are still in early production, I’ve estimated that they’ve been in production stages for around 15 months, since May 2019.


Casey Hudson (General Manager): “We’ve been using next generation technology to bring the world and characters of Dragon Age to life. We’re still in early production.”


Gameplay Designer Melissa Janowicz spoke about creating bosses and how she helps with many of the creature designs, mostly doing the big threats we’ll go up against. This trailer’s concept art certainly paints a picture of many dark, evil monsters to defeat.


Melissa Janowicz (Gameplay Designer): “We’re very experimental here at BioWare, so we’re always coming up with new stuff.”


“I actually design bosses; I help with the creature design team as well. So, I do all of the big threats you have to go up against.”


The Creative Director, and previous Art Director, Matthew Goldman shared that Dragon Age is all about mystery, and hard-boiled detective stories, which is an egg-cellent pun. All wrapped up in a fantasy setting, with an original world.


Matthew Goldman (Creative Director): “The world of Dragon Age has really got it all, it’s got frontier stories, it’s got mystery, it’s got hard-boiled detective stories. And of course, it’s all wrapped up in kind of a fantasy setting.”


“This is an original world, original flora, original wildlife, original architecture, that makes it fun to explore and discover.”


Executive Producer, and proficient teaser, Mark Darrah shared that in the next Dragon Age, we get an opportunity to see new things, new places, and interact with people who lived and grew up in these spaces as well.


There’s a huge emphasis on characters we haven’t met yet, because of course, the Inquisition declared it would look for new people to deal with Solas. We’re going to Northern Thedas, we should expect brand new characters to fall in love with.


Mark Darrah (Executive Producer): “In the next Dragon Age, we get an opportunity to see new things, new places, and interact with people who lived and grew up in these spaces as well.”


Mastermind, and Lead Writer Patrick Weekes shared about the game that currently working on, and how they want to tell a very different story about what happens when you don’t have power, what happens when the people in charge aren’t willing to address the issues.


This time around, we’re playing as a new hero, with not nearly as enough power like the Inquisitor, but instead someone who most likely comes from humble tidings, at a guess, someone like a spy, Antivan Crow, or Lord of Fortune.


No matter the role, our main character will have many conflicts with the predominate people in charge, as they aren’t willing to tackle the issues at stake. I can assume many ideas of course, perhaps the Tevinter Magisterium, The Qunari Invasion, or the Dread Wolf’s scheme.


Whatever powerful force that may ignore the ongoing issues, there’s going to be a lot of conflict from what can assume is going forward thanks to Tevinter Nights.


Patrick Weekes (Lead Writer): “For the game we’re working on now, we want to tell a story – what happens when you don’t have power, what happens when the people in charge aren’t willing to address the issues.”


Arby’s Enthusiast, and Narrative Director John Epler spoke on the things we can expect in the next instalment, there are going to be stories that focus on the people around you, and the friends and family you make.


Every Dragon Age game is about the family we create along the way, expecting more of that, lightens my heart!


John Epler (Narrative Director): “The things you can expect in the next instalment are going to be stories that focus on the people around you, and the friends and family you make.”


“I just love the possibilities that Dragon Age offers us, and I’m excited to explore a lot more of them.”


Associate Producer Jen Cheverie shared that something we’ll be able to look forward to in the next Dragon Age are really close relationships with game characters who really become real for you. I’m so excited to see how relationships and friendships develop in the next game.


Jen Cheverie (Assoc. Producer): “Something we’ll be able to look forward to in Dragon Age is a really close relationship with game characters who really become real for you.”


Foundation Technical Director, Jon Renish, with an amazing beard, spoke on how BioWare want characters to either be loved or hated, the best examples of that is Solas. Half of the community wants to kill him, half the people want to marry him, then another part want to do both.


The fact that the devs can stir these reactions, proves that BioWare can and will create characters that move, and shape us.


If they can make you love or hate a character, they’ve successfully made you care for this world, even if hate is that motivator. However, if you felt nothing for a character, then you wouldn’t have these strong reactions, and wouldn’t feel as connected to the world, or that character.


Jon Renish (Foundation Technical Director): “We want characters to either be loved or hated, one of the best examples of that is Solas. Half of the community wants to kill him, half the people want to marry him, then another part want to do both.”


Lead Creature Animator, Esther Ko confirmed that Dragon Age 4 is being created using motion-matching technology, that will ensure characters will be as realistic as possible, from the way they walk, move and interact.


We saw a sneak peak of Solas’s facial animations, and we can already see the improvement of graphical fidelity and animation quality.


Esther Ko (Lead Creature Animator): “BioWare and EA have been one of the forerunners in using motion matching technology, and that makes it way more realistic for when you're looking at the characters, the way the walk and move, and interact in the world.”


Writer Slyvia Feketekuty spoke on how players want suspension of their disbelief, to believe that the bunch of pixels that make up these characters are actually a living, breathing soul.


Slyvia Feketekuty (Writer): “Players want that suspension of disbelief that this wonderful collection of digital pixels is actually a living breathing soul.”


Gameplay Director Andre Garcia said that choice is a big part of what Dragon Age is as a franchise, the decisions you make can affect change in the world. Reiterating that the next Dragon Age will most certainly surround our choices, with consequences for each.


Andre Garcia (Gameplay Director): “Choice is a big part of what Dragon Age is as a franchise, the decisions you make can affect change in the world.”


Adding more fuel to the fire for choices and consequences, RPG Programmer Katrina Barkwell spoke on decision-making meaning that a party member lives, or a party member dies. Ultimately, choice making means owning your outcome and reactivity to the choices that you do make.


Katrina Barkwell (RPG Programmer): “Decision-making can mean that a party member lives, or a party member dies. And it means owning your outcome and reactivity to the choices that you do make.”


I said in my breakdown, and I’ll say it again here, it was very nice to see a few of the developers that we love and support in this trailer, sharing vital information on the next game. The story about Dragon Age 4’s development is all about the people creating it, and I am so glad that BioWare have an amazing, tremendously talented bunch of people who know what Dragon Age is.


Adding to that, it was so wholesome to see many of the other developers on a zoom call, showing how despite the current world situation, they’re doing all they can to push the development of the next Dragon Age.


Key Trailer Features:


Moving on, throughout the trailer, we had many key features highlighted.


The in-engine shots showcase the next-gen improved fidelity and quality of the Frostbite engine. The reveal of Solas’s facial animations indicate more realistic and life-like animations and scenes, just look at his pearly white teeth, and how his face folds.


And the Gameplay shots reveal a character playing as a warrior, with a sword and shield, wearing Grey Warden armour. Most certainly, the character is a champion specialisation, indicated by the “Line in the Sand” ability.


We see them evading, blocking, shield bashing, and preparing to strike. The camera placement is solid, I really like the angle it currently has, I’m hoping it stays like this.


The spider with hands is incredibly frightening, however, beautifully animated. I just hope it’s not going to grab items like the barrel, and throw them at us, when approaching combat.


Two brand-new voice actors were revealed: Jee Young Han & Ike Amadi


Jee Young Han previously appeared in Anthem, as the character Sentinel Dax. In Dragon Age 4, conceptually, she’s playing a character called “Bellara”, whom I’d suspect is a dwarf, given that Qunari and Dwarves generally have American voice actors. Not to mention her dialogue line of something being “the good kind of rumble.”


Ike Amadi, also appeared in a previous BioWare title, being Mass Effect 3, as he played Javik! It seems he’s playing a character by the name of "Davrin". Who is most certainly a Grey Warden, indicated by his dialogue? Perhaps he’s the Grey Warden in Tevinter Nights’ cover, considering none of the characters on the book’s cover appeared in the actual book?


Concept Art:


Moving on, the majority of the trailer features amazing conceptual artwork that reflects the mood, tone, story threads and narrative beats that the developers would like the final game to take inspiration from.


Equally, that means the concepts may or may not appear in the finished project, it’s too early to tell. However, that doesn’t mean we shouldn't pass on dissecting and inspecting the art pieces, because we get a sense of BioWare’s vision, scope and direction for Dragon Age 4.


Adding to this, Patrick Weekes tweeted about how concept art is used to create a mood, not to out-rightly confirm things, but for a framework. While some concepts may excite you, like “Harley Qun”, don’t get attached just yet because they may, and will change.


To quote Weekes: “We can't answer questions right now about who is or isn't a follower or what story choices we're making. Beyond giving away too much too early, we could also give you the wrong impression and leave you disappointed later. Or we might need to change things between now and ship.


What I can say is that I personally am proud and excited about the game we're making. I hope that came through in the video. I also hope you have fun speculating, even if we can't answer questions right now. You all made a lot of devs' days yesterday. Thanks.”



So, while it’s absolutely fun, and amazing to speculate about what these concepts may relate to, and the direction of the next game, don’t get too attached just in case certain plot threads or characters are cut or changed.


Needless to say, I still have plenty of speculation videos coming up following the trailer, because we find enjoyment in speculation, and seeing how far off from the truth we were when the game actually does ship, I think that’s a good mindset to have.


Regarding the trailer as a whole, I think it’s fair to say it was created as a reaction to what was shown at EA Play. A lot of the fanbase, and people in general were upset with what was shown, however, BioWare listened to us, and delivered this behind the scenes trailer, two months after.


We can tell it was recently filmed too, not to get too stalker-ry, but Patrick Weekes dyed their hair on the 19th, June, which was a day after EA Play.


If they had done so before, Weekes’ would’ve had their natural hair-colour in the trailer.


So, even with the current world situation, the developers took the time to film and create this amazing BTS trailer. Speaking on behalf of the entire DA fandom, thank you so much BioWare for giving us a trailer while in very early-production stages. It has been the saving grace of 2020.


Romance Teases:


In other news, we have a few Weekes Tweets that regard romance in the future.


Patrick Weekes retweeted @nevarran-novice saying: “This is my formal request that BioWare give us at least one emotionally damaging romance for every Dragon Age game. Like, literally scoop my soul out and throw it at the wall with the angst. Please.”


Patrick replied with: “I mean I like happy romances with fun positive endings, but the customer is always right!”



It really is true; we all love pain and tragedy in this fandom, as we play Lost Elf theme at 1 am, sobbing in the night. I’m not the only one, right?


Patrick Weekes tweeted: “Hi, sorry, stumbled across this while looking for something else. Just wanted to say:


- Disliking a character or ship is totally valid and does not hurt my feelings


- Coming into someone’s space to say that what they like or dislike is wrong is bad, sorry that happened to you.


And in games with romances, I believe that the same-sex romances should offer the same spectrum of sweet-to-spicy that the straight options do. If all our m/m romances feel dirty while our m/f romances range from romantic to raunchy, then we need to do better."



This clearly hints to BioWare making their future romances more tasteful for every type of romance, which is always good, more inclusivity for everyone! In my honest opinion, I don’t need sex scenes to drive romances, while I’m sure I’d love one for a potential Qunari female wife, I don’t need, or desire them for every single character. Sex and romance in moderation; while being tasteful, sounds perfect in my opinion.


In the concept artwork, we saw a sexy, Qunari female, that many of us have dubbed the nickname “Harley Qun”, while it’s really hard not to get attached, it’s nice to see BioWare making this character idea more of a reality.


In 2017, a fan asked Weekes about the idea of a strong female Qunari companion. Weekes replied: “definitely a chance. We like doing character types we haven’t down before, and that would be a biggie in hypothetical future game.”


So, while "Harley" is still just a concept design, there’s much potential for her in the future. I wonder if Patrick is writing her too, not that I’m basing my news on retweets, but Patrick has been retweeting a lot of her fanart. But that could just be because we’re already obsessed with her.


Final romance related tweet, because I didn’t know where else to put this one... Patrick Weekes tweeted: “Is "Dick in a Box" formally a Lonely Island song, or is it technically SNL? It's for work.”



So, erm. Yep, there’s that.


Release Date?:


Mark Darrah tweeted: No release date to share at this time…” Obviously as a joke, for those who don’t know, the next Dragon Age is at least 2-3 years away, according to EA’s 2019 earnings call.



Next Comic:


As a final, very exciting news update, Nunzio DeFillipis, the amazing Dragon Age comic writer, alongside with his wife, Christian Weir posted on Tumblr about the potential of a new comic mini-series:


They replied to autopotion asking about the future of the comics, saying:


“We have another miniseries planned - and it would have come out this year if not for the current world situation shutting down the industry. We don’t want to promise anything, because everything is so up in the air with the entire world right now. But what we can say is that if and when there is another miniseries, it will wrap up the story we’ve been telling since Knight Errant. We will then aim to tell more stories, but one thing at a time.”


“Wish we could say more. Because we have a LOT to say, we promise. Hopefully we can talk about things soon.”



As an absolute fan of each of the Dragon Age comics, the fact that most certainly another one is on its way, and it will end the narrative since Knight Errant excites the crap out of me. Originally, it seems we would’ve had two comic launches this year, Blue Wratih to start year, and one following from that, ending 2020.


I imagine we’ll see this project back on track soon. It sounds as if this one may be a conclusion to the current comic roster, and after that, we may get brand new stories explored in other comics. While that’s quite far off, I adore this team behind the comics, and eagerly await an update to their stories.


With all that said, that’s a wrap for this most exciting news update, I’m honestly so excited to be creating Dragon Age content at the moment, making videos that I’ve dreamed about creating for so long. Check out my latest breakdown, and if you’re new, why not subscribe, you’re in the best place to be informed on all things Dragon Age related. From the lore to speculation and news, I have it all here.

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