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Dragon Age 4 News Update: "Morrison" Development Secrets, New Concept Art, Tevinter Bound & More!



With no time to waste, we have a tremendous news update on Dragon Age 4’s current iteration known as “Morrison”, as many development secrets were revealed in BioWare’s brand-new hardcover book of “Stories and Secrets from 25 Years of Game Development.”


A lot of the questions that we’ve been asking over the past few years, finally have an answer, all thanks to this book. I will be delving into all of the Dragon Age 4-related content, however, I wholeheartedly advise you pick up this book for yourself because it is filled to the brim with insights, information and behind-the-scenes reveals on every BioWare game to date.


It’s full of so many captivating, inspiring and amazing stories that showcase BioWare’s incredible journey over the past 25 years! In any regard, we’ve got a lot to get into, so leaving no stone unturned, we’ve got some updates regarding Dragon Age: Morrison, the current-rebooted project code name of the next Dragon Age game.


Morrison:

Along with this amazing retro-styled font of Morrison’s code name - that I’m totally going to use in future videos and thumbnails - we actually have a small plot synopsis on this working title.


It reads as followed:


“Tevinter Bound – a sneak peek at the follow-up to Inquisition.”


“As BioWare entered its twenty-fifth year, the Dragon Age team was hard at work on Morrison, the code name of the long-awaited follow-up to Dragon Age: Inquisition. The game, helmed by executive producer Mark Darrah, will take players to Tevinter as events of Inquisition and Trespasser threaten to forever change Thedas.”


We’re going to Tevinter! Of course, we already knew that based on Trespasser’s ending, Tevinter Nights, and the developers already hinting that, but it is still very nice to see hear that in a plot outline.


In addition, the most interesting factor about this synopsis, is that for the first time BioWare have confirmed that “Morrison” is indeed the code name for the current Dragon Age project, which outrightly confirms that Jason Scheirer’s Kotaku article on “The Past & Present of Dragon Age” carries merit and truth to it, meaning that we can indeed trust the entire contents of Jason’s article.

Regardless, sticking with the 80’s retro theme, BioWare staff have themed shirts for the project, and they look absolutely amazing. Please, BioWare Gear Store release these one day, if at all possible, these designs are so good!

The book then goes on to show very familiar concept art that was showcased within the Gamescom behind-the-scenes trailer, however, this time, we have actual descriptions on each of the art pieces, and what they’re portraying. So, we don’t need to spend another 40 minutes speculating about what the pieces could show.

The underwater shot which we assumed to be Isabela accompanied by what looks like Dorian with a sword, an undead and a female dwarf, appears to showcase the Lords of Fortune, a newly-introduced faction within Tevinter Nights. The synopsis says: “Where there’s treasure, there’s adventurers braving death to get it. The Lords of Fortune are always on the hunt for treasure-wherever it may be.”

The next shot, which I speculated it as Tevinter’s capital city Minrathous, has a synopsis that says:

“The glittering hubs of Thedas are beacons of civilization and bulwarks against the night.”

Following that, we have the mysterious Antivan Crow lady concept art with the synopsis:

“The Antivan Crows have perfected theatrical assassinations. The Antivan Crows are celebrated for their mastery of stylish slaying.”

And then we have a most recognisable mural, one that many of us have spent way too long staring at, tinfoiling over its endless possibilities. The synopsis of The Dread Wolf Rises concept piece says: “One of Nick Thornborrow’s beautiful paintings showing an old friend with a shadowy threat!”


Following that, we have Nevarra’s undead operating on a dragon, with the synopsis saying: “From their Necropolis, the Mourn Watch guard Thedas from occult threats”

And then we have – hold on, what’s this, a new piece of concept art? Roll on the tinfoil, I’ll read the synopsis first and then we can go from there, as it states: “The Deep Roads teem with evils both new and old, known and unknowable.”

I won’t spend ages delving into a single piece of concept art, but we can see the Deep Roads with plenty of light coming from the surface. It’s a beautiful shot, that I’m sure is building a mood for potential locations in the next game.

The final concept art piece shown is one from the trailer, however, it’s not cut-off anymore. When it once looked like an evil Cetus, it now reveals something even more wicked than a sea dragon... A figure with multiple arms, red eyes, a curved headpiece, holding a spear. Is this an ancient God? Could it be Ghilan’nain? A Lovecraftian sea-hybrid-monster? Or is it just a crazy idea thrown together by a concept artist, because why not?

The synopsis is the most intriguing and provides a further context for the next Dragon Age game: “The Evil Gods have Thedas in their sights and only heroes can stop them. The shadows of the past stir, and new heroes must rise to fight them.”

There are many “gods” in Dragon Age, the Old Gods, the Elven Gods, the Maker, the Titans, etc. You could certainly consider each of them to be evil too, but on a whim, with the whole “shadows of the past stir.” I’m sure this synopsis is referring to the Elven Gods, given Solas’s scheme that will return the Evanuris to Thedas once more.


Taking my tinfoil hat off for a moment, this book expertly describes concept art stages relating to BioWare, and I need to touch on what exactly these pieces could mean going forward, because they most certainly could just be conceptual drawings without much context for the next game.

The book quotes Dragon Age 2’s development regarding concept art, saying:


“In the early stages of any project, before the concept artists are aware of any writing, they like to just draw what they think cool story moments could be. It’s not unusual for the team to then be inspired by those drawings and fold them into the game as the project progresses.”

And, even further than that, Matt Rhodes, who is the Art Director of the next Dragon Age spoke a few words regarding Dragon Age: Inquisition’s conceptual art stages:


“As multiple teams worked on their corners of Inquisition, lead concept artist Matt Rhodes spent weeks creating images to help solidify and drive a vision of what the game could be.” “It was partly to encourage and remind myself of what the potential of this project could be,” Matt says. “We all imagine the finished game. I wanted to get that on paper, to remind everyone we are making something that could be pretty cool.”

So, while we’re all so excited to see these amazing concept designs and imagery, and we love to correlate it all to the next game, remember that these designs are very early work building a vision for the next game, they’re just being used to represent what idealistically the developers would like the game to end up like, or what insane ideas the concept artists have for the game.


Many of these ideas won’t turn out in the final product, but it’s still so nice to see this work already.

Wolf Rook Book:


Moving on, we can put an end to a five-year mystery, we finally have answers on that enigmatic red “Wolf-Rook" book that Mark Darrah has teased for half a decade. As followed:


“The book was an internal guide for developer and publisher eyes only that summarized the vision for Dragon Age: Inquisition’s follow-up, a project code-named Joplin. The Joplin project has since been revised to such an extent that its code name changed to Morrison, but the red book still contains plenty of ideas likely to appear in the next Dragon Age. While most pages remain highly classified, here are a few Mark said we can publish.”

There’s a small description of The Qunari with some other concept shots, the paragraph reads as followed:


“The Qunari are followers of a religious text of principles known as the Qun. Though Qunari may be of any race, most are part of a race of large humanoids with horns.”


“For ages the Qunari have proven a formidable opponent to the rest of Thedas, almost conquering the continent until a united force of every Chantry nation pushed them back into a tense stalemate. Recent events have reignited the Qunari offensive, however, and their forces are in open conflict with the Tevinter Imperium, while their spies and agents are active in every nation.”

And at the bottom we have a Creatures double-spread page with different concepts very similar to those seen in Inquisition, the paragraph reads as followed:


“Animals, monsters and misplaced magical experiments: creatures stir apart from the conflicts and machinations flowing across the continent. Creatures range from the lowly nug up to the ultimate apex predator, the dragon. The next Dragon Age will feature our widest and most varied set of creatures to date. While often quite simple in implementation, creatures provide variety through differentiated animation and appearance.”

So, “Wolf-Rook” is still relevant, somewhat confirming that the work that went into Joplin, may cross over into Morrison, which is very exciting because Joplin’s vision for a Dragon Age title sounded amazing, so to hear aspects of that work pouring into this new project is absolutely fabulous. I had a hunch that the red book was still valuable to the current project, because we’ve seen a lot of “Wolf-Rook” teased this year, Mark Darrah has not stopped showing off his stash of red books. So, I’m very glad it’s here to stay for the current iteration.


Dragon Age Week:


Next up, we have an update to a story I talked about in March of this year, Mark Darrah teased a picture of his laptop with the BioWare Slack server shown at the bottom of his screen. One of the channel-titles within the server was one by the name of “DA Week”, and thanks to this book, we know what “Dragon Age Week” actually is:


“Dragon Age Week is a five-day period during which members of the Dragon Age team can pursue creative projects that in some way benefit Dragon Age. The work done during DA Week, and its erstwhile cousin DA Fridays, sometimes found its way into releases.”


“The giants in Inquisition came out of a Dragon Age Week,” executive producer Mark Darrah says. “We also had a board game made that we were going to put into Inquisition, but we just didn’t have time to. It’s referenced. It’s a dwarven chess.”

So, I do wonder what kind of ideas have come out of Dragon Age Week recently that has then ended up in the next Dragon Age. Hopefully, one day we’ll have a new book that tells us Dragon Age 4’s secrets and we can visit this topic.


New BioWare Vision:


Moving on to the final major update, thanks to this book, we have a greater understanding about the vision BioWare have going forward. According to General Manager, Casey Hudson and Dragon Age, Narrative Director, John Epler.


Casey Hudson spoke on the “old” BioWare and how their changing paths to a “newer” BioWare:


“We can’t go back to where we’ve been,” Casey Hudson says, now the studio’s general manager. “The way that we worked, all of those stories and the crunch and eating pizza for six weeks straight and all that kind of stuff, as fun and memorable as it was at the time, those things won’t work for where we’re going.”


As BioWare grows, Casey says it must learn better ways to work while still embodying the values laid out by Drs. Ray Muzyka and Greg Zeschuk.


“It starts with the ones that were there at the very beginning with Greg and Ray of humility and integrity,” he says, “Those are super important.”


Other pillars include a passion for excellence and courageous creativity.


“We used to exemplify this not because we were courageous, but because we didn’t know better. We would try things and fail and try something else until we got it right, and it was very experimental. But what can happen is, once you do know the consequences of failure, you can very easily start retreating. And at that point, it actually does take courage to put yourself out there and try something new.”


Casey says. “We’re not super young and inexperienced anymore. We do know better, but we still have to try and do some crazy stuff anyway.”


John Epler shared on the change going on within BioWare:


“I am excited for what the future holds. I think BioWare is changing. I think we’re at a crossroads where we can either accept that and move into the new BioWare, or we can try to cling to the past. We have to be respectful of our origins without being constrained by them. It’s an exciting time and I’m really looking forward to what the next five years brings.”


“’I’m one of those people who is probably going to be here until they have to literally wheel my desiccated corpse out of the building, because I love working here and I love the people I work with and I love getting to come into work every day to have long, detailed conversations about how eluvians work.”


All in all, I’m incredibly excited and optimistic for BioWare’s future, they’re aware of their flaws, while knowing what makes them great. They seek to humble themselves, while changing direction, they want to avoid crunch while being experimental. I think we’re going to see the company bloom when they inevitably release the next Dragon Age, and I am totally here for that.

Dragon Age Day:


Before I leave you, Dragon Age Day is quickly approaching, and it seems BioWare have plans this year. EA Community Manager, Jay Ingram tweeted about fans asking questions for the Dragon Age team, in prep for plans on Dragon Age Day. I’ll link the tweet down below, so you can ask as many questions as you’d like! It seems that BioWare may stream on Dragon Age Day, so do watch out for that, and give them a follow on their Twitch, also linked down below.



Regardless, this is where we part ways. There was so much that this book uncovered, I highly recommended picking It up for yourself, it’s truly worth it to any BioWare fan. There was also some future Mass Effect stuff, but I’m saving that for a future video that I’ll do at the start of the new year. And I most likely will do future videos on other topics revealed in this book.

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